Item details - Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
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Cargo capacity |
2 m3 |
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Mass |
175 kg |
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Volume |
10 m3 |
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Baseprice |
253,296 ISK |
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Structure Hitpoints |
40 HP |
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slots occupied |
1 |
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Rate of fire |
3900 s |
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Optimal Range |
14400 m |
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Charges Per Cycle |
1 |
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targetModule |
0 |
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mainColor |
8627698 |
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Charge size |
2 1=small 2=medium 3=l |
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Primary Skill required |
Medium Hybrid Turret
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Secondary Skill required |
Gunnery
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Tertiary Skill required |
Medium Railgun Specialization
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requiredSkill1Level |
4 |
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requiredSkill2Level |
3 |
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requiredSkill3Level |
1 |
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Tech Level |
2 Level |
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Used with (chargegroup) |
Hybrid Ammo
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Used with (chargegroup) |
Advanced Railgun Ammo
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Meta Level |
5 Level |
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Required Thermodynamics Level |
1 Level |
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activation cost |
3.5 GJ |
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powergrid usage |
74 MW |
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CPU usage |
33 tf |
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accuracyBonus |
0 |
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Damage Modifier |
1.98 x |
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Accuracy falloff |
6000 m |
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Trackingspeed / Accuracy |
0.0441 rad/sec |
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Signature Resolution |
125 m |
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heatDissipationRateModifier |
0.02 |
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Overload rate of fire bonus |
-15 % |
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Heat Damage |
0.6 HP |
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Color Scheme |
11325 |
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Reload Time |
5000 s |
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