Item details - 250mm Railgun II
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
|
 |
Cargo capacity |
0.5 m3 |
 |
Mass |
50 kg |
 |
Volume |
10 m3 |
 |
Baseprice |
505,832 ISK |
|
|
 |
Structure Hitpoints |
40 HP |
 |
slots occupied |
1 |
 |
Rate of fire |
6375 s |
 |
Optimal Range |
28800 m |
 |
Charges Per Cycle |
1 |
 |
targetModule |
0 |
 |
mainColor |
8627698 |
 |
Charge size |
2 1=small 2=medium 3=l |
 |
Primary Skill required |
Medium Hybrid Turret
|
 |
Secondary Skill required |
Gunnery
|
 |
Tertiary Skill required |
Medium Railgun Specialization
|
 |
requiredSkill1Level |
4 |
 |
requiredSkill2Level |
3 |
 |
requiredSkill3Level |
1 |
 |
Tech Level |
2 Level |
 |
Used with (chargegroup) |
Hybrid Ammo
|
 |
Used with (chargegroup) |
Advanced Railgun Ammo
|
 |
Meta Level |
5 Level |
 |
Required Thermodynamics Level |
1 Level |
 |
activation cost |
7 GJ |
 |
powergrid usage |
208 MW |
 |
CPU usage |
42 tf |
 |
accuracyBonus |
0 |
 |
Damage Modifier |
3.63 x |
 |
Accuracy falloff |
12000 m |
 |
Trackingspeed / Accuracy |
0.02415 rad/sec |
 |
Signature Resolution |
125 m |
 |
heatDissipationRateModifier |
0.02 |
 |
Overload rate of fire bonus |
-15 % |
 |
Heat Damage |
1 HP |
 |
Color Scheme |
11325 |
 |
Reload Time |
5000 s |
|