Item details - 200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
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Cargo capacity |
1 m3 |
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Mass |
50 kg |
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Volume |
10 m3 |
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Baseprice |
243,088 ISK |
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|
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Structure Hitpoints |
40 HP |
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slots occupied |
1 |
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Rate of fire |
4875 s |
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Optimal Range |
21600 m |
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Charges Per Cycle |
1 |
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targetModule |
0 |
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mainColor |
8627698 |
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Charge size |
2 1=small 2=medium 3=l |
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Primary Skill required |
Medium Hybrid Turret
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Secondary Skill required |
Gunnery
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Tertiary Skill required |
Medium Railgun Specialization
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requiredSkill1Level |
1 |
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requiredSkill2Level |
1 |
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requiredSkill3Level |
1 |
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Tech Level |
2 Level |
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Used with (chargegroup) |
Hybrid Ammo
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Used with (chargegroup) |
Advanced Railgun Ammo
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Meta Level |
5 Level |
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Required Thermodynamics Level |
1 Level |
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activation cost |
4.515 GJ |
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powergrid usage |
166 MW |
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CPU usage |
37 tf |
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accuracyBonus |
0 |
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Damage Modifier |
2.64 x |
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Accuracy falloff |
10000 m |
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Trackingspeed / Accuracy |
0.0294 rad/sec |
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Signature Resolution |
125 m |
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heatDissipationRateModifier |
0.02 |
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Overload rate of fire bonus |
-15 % |
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Heat Damage |
0.7 HP |
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Color Scheme |
11325 |
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Reload Time |
5000 s |
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